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ARB302 | CRICOS: 102461M | Provider: 00212K

Bachelor of Digital Design (Game Design)

In partnership with the University of Canberra

It's game on for your career with this digital design degree, taking you through all video game and interactive digital media aspects from concept to production.

Apply now
STUDY LOCATIONS Greater Brisbane
WAYS TO STUDY On campus
NEXT INTAKE Start date: 03 Feb 2025 Duration: 3 years View all intakes
ANNUAL INDICATIVE COST
Domestic

This is an indicative fee for one year of full-time study for domestic students. Fees will vary based on selected units and study load.

$8,020

Course overview

It's game on for your career with this digital design degree, taking you through all video game and interactive digital media aspects from concept to production. Delivered in partnership with the University of Canberra, this degree develops specialist skills and knowledge in the theory and production of game art, game design, and interactive digital media.

According to the Australian Government's Job Outlook service, demand for multimedia specialists including game developers is rising. The industry is experiencing very strong growth with over 10,000 job openings expected over the next five years.

In this course you will develop an understanding of the game design and production process from concept development through to the production methodologies that are applied in today's leading game studios. You will develop skills and knowledge in concept art, 3D modelling and sculpting, 3D texturing, animation, and real time rendering. You will also have the opportunity to collaborate with film makers, musicians, visual artists, actors, and other teams across the broad creative industries spectrum, working on real commercial projects from within the TAFE Queensland games production studio.

Successful completion of this degree may lead to a career in either a technical or creative role.

What can I do?

  • 3D Animator
  • 3D Game Artist
  • Level Designer
  • Interface Designer
  • Concept Artist
  • Game Designer
  • Game Producer
  • Interactive Designer

Course outcome:

ARB302 Bachelor of Digital Design (Game Design)

UC Brisbane Digital Design Degrees

Gain practical experience and develop key employability skills including communication, teamwork, and critical, creative and strategic thinking. Learn from industry professionals whilst studying in Brisbane, graduate with real-world experience, ready to impress employers and launch your digital design career.

Specialised training facilities

Our degrees are delivered here at TAFE Queensland on our modern campuses using world-class facilities and equipment. Across creative, dentistry, engineering and information technology, our learning spaces are at the forefront of new technology, offering students the benefit of learning on industry-leading equipment.

What you will study

If you have completed the below diploma, you will gain up to a year's credit towards this qualification:

This is a typical study pattern and may differ depending on credit received. Please note not all units are offered in each teaching period.

  • UNIT CODE
  • UNIT NAME

Year 1 Semester 1

  • Year 1 Semester 1

  • UNIT CODE
  • 11613
    Visual Ideation and Communication - Level 1
    UNIT CODE :
    11613
    Unit description :
    Students will develop skills and techniques in creating visuals for ideation and communication across diverse creative and design industries. Students will sketch, draw and create digital media, using a variety of tools. The ability to understand, interpret, produce and communicate a response to a design brief is integral to this unit. Students will be able to articulate concepts through drawing, digital media and photography to convey meaning and context.
  • UNIT NAME
  • Visual Ideation and Communication - Level 1
    (Credit points: 3)

  • UNIT CODE
  • 11591
    Professional Orientation (Creative Industries and digital Design) - Level 1
    UNIT CODE :
    11591
    Unit description :
    This unit introduces students to the diverse opportunities in the world of creative and digital design industries. Aspects that will be considered include: contemporary demands of the industry including social responsibility, ethical and sustainability issues. Through engagement with industry and community, students will gain an understanding of global discipline knowledge, skills and abilities required to perform as responsible, capable creative industry and digital design professionals. Students will start their career awareness and planning through approaches such as five year plans and ePortfolios.
  • UNIT NAME
  • Professional Orientation (Creative Industries and digital Design) - Level 1
    (Credit points: 3)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3)

Year 1 Semester 2

  • Year 1 Semester 2

  • UNIT CODE
  • 11612
    Introduction to Innovative Design Solutions - Level 1
    UNIT CODE :
    11612
    Unit description :
    This unit introduces students to the design process and evolution of design solutions. Students will be exposed to the fundamentals of design research and identifying user-centred design solutions. This unit will also introduce students to the human-centred design principles. The use of real-world problems will provide students with the application skills required to create a solution to a design problem.
  • UNIT NAME
  • Introduction to Innovative Design Solutions - Level 1
    (Credit points: 3)

  • UNIT CODE
  • 11684
    3D Graphics - Level 1
    UNIT CODE :
    11684
    Unit description :
    This unit aims to provide learners with the key concepts and foundation techniques required in the creation of 3D computer graphics. Participants will gain insight into the technology and production methods used in the design and creation of 3D creative works.
  • UNIT NAME
  • 3D Graphics - Level 1
    (Credit points: 3)

  • UNIT CODE
  • 11689
    Introduction to Game Design - Level 1
    UNIT CODE :
    11689
    Unit description :
    This unit provides an introduction to the world of game design by introducing key concepts of game design such as gameplay mechanics. Through a process of examining historical and contemporary game design and influential gaming literature, students will gain insight into the role of the game designer.
  • UNIT NAME
  • Introduction to Game Design - Level 1
    (Credit points: 3)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3)

Year 2 Semester 1

  • Year 2 Semester 1

  • UNIT CODE
  • 11611
    Interactive Media, Design and Prototypes - Level 1
    UNIT CODE :
    11611
    Unit description :
    The unit will provide students with an applied introduction to interaction and user-centred design. Students will develop web-based prototypes, demonstrating understanding of theoretical and practical concepts. The unit will explore the use of interactive technologies in the creation of web-based prototypes. Basic coding will provide students with the skills to demonstrate techniques that are transferable across diverse mediums. This unit will also introduce students to the human-centred design principles.
  • UNIT NAME
  • Interactive Media, Design and Prototypes - Level 1
    (Credit points: 3)

  • UNIT CODE
  • 11686
    3D Character Animation - Level 2
    UNIT CODE :
    11686
    Unit description :
    This unit aims to explore the process for creating 3D characters as well as the traditional and contemporary methods utilised in the creation of appealing animated performances.
  • UNIT NAME
  • 3D Character Animation - Level 2
    (Credit points: 3)

  • UNIT CODE
  • 11685
    Drawing for Games - Level 2
    UNIT CODE :
    11685
    Unit description :
    This unit will provide knowledge of the history and techniques associated with drawing for games, including core concepts that enhance critical and creative thinking techniques for the purpose of concept development, prototyping, storyboarding as it relates to the video game industry. This will provide an important foundation required for effective visual communication and idea generation. The aim of this unit is to provide learners with the theoretical and practical knowledge necessary to utilise contemporary drawing techniques as a method to effectively develop and communicate visual style for the purpose of game production.
  • UNIT NAME
  • Drawing for Games - Level 2
    (Credit points: 3)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3)

Year 2 Semester 2

  • Year 2 Semester 2

  • UNIT CODE
  • 11687
    Virtual Environments - Level 2
    UNIT CODE :
    11687
    Unit description :
    In this unit, learners will review and analyse a diverse range of computer generated 3D virtual environments for applications such as 3D games, films, simulations, medical imaging and architectural visualisation. In addition to learning and evaluating the techniques used in creating these environments, students will also be exposed to new ways of experiencing and interacting with these virtual spaces including virtual reality headsets, motion controllers and haptic feedback devices. Students will apply their gained knowledge in the design and construction of a fully realised 3D environment in response to a project brief. The unit aims to provide learners with theoretical and practical knowledge relating to the techniques and methods utilised in the design and creation of immersive virtual environments.
  • UNIT NAME
  • Virtual Environments - Level 2
    (Credit points: 3)

  • UNIT CODE
  • 11610
    Evolution of Design - Level 1
    UNIT CODE :
    11610
    Unit description :
    The unit will explore historical and contemporary roles of design in society. Analysis and discussion of design products (including graphics, objects, environments and digital outcomes) can aid in the understanding of trends that have evolved over time. This unit, through the critical analysis of the history of design, will provide an understanding of human-centred design as creative approach to problem solving.
  • UNIT NAME
  • Evolution of Design - Level 1
    (Credit points: 3)

  • UNIT CODE
  • 11017
    Professional Practice 1: Work Integrated Learning - Level 2
    UNIT CODE :
    11017
    Unit description :
    In this unit students will work with academics, peers and industry partners to apply their learning in real-world contexts, develop employability skills and strengthen the disciplinary skills and knowledge needed to contribute to and excel in their professions. Authentic learning experiences will include simulated workplace experiences, industry collaborations, competitions, internships, exhibitions or studio work.
  • UNIT NAME
  • Professional Practice 1: Work Integrated Learning - Level 2
    (Credit points: 3)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3)

Year 3 Semester 1

  • Year 3 Semester 1

  • UNIT CODE
  • 11650
    Advanced Real-Time Production - Level 3
    UNIT CODE :
    11650
    Unit description :
    This unit will provide students with the theoretical and practical skills associated with the creation of advanced real-time 3D production methods and technology. Participants will gain knowledge in advanced uses for real-time engines while developing key production skills required such as, the construction of 3D assets, lighting, animation, texturing and environmental effects for use in advanced real-time productions.
  • UNIT NAME
  • Advanced Real-Time Production - Level 3
    (Credit points: 3)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3)

  • UNIT CODE
  • 11018
    Professional Practice 2: Work Integrated Learning - Level 3
    UNIT CODE :
    11018
    Unit description :
    In this unit students will further develop their abilities as agile professionals with the transferable employability skills and critical and creative abilities to work across industries and sectors and craft diverse employment paths. They will integrate disciplinary knowledge with the professional skills required in their industry through authentic simulated or real workplace experiences, international exchanges or industry collaborations or projects.
  • UNIT NAME
  • Professional Practice 2: Work Integrated Learning - Level 3
    (Credit points: 3)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3)

Year 3 Semester 2

  • Year 3 Semester 2

  • UNIT CODE
  • 11592
    Professional Evidence (Creative Industries and Digital Design) - Level 3
    UNIT CODE :
    11592
    Unit description :
    This unit prepares students for professional work in the cultural sector and finalises and reviews your ePortfolio. Through practical activities, such as preparing a grant application, developing a team-based project proposal, and researching a cultural organisation, students learn to relate their discipline specific knowledge to a range of professional contexts. The unit will emphasise the significance of multiculturalism, cultural consumption and globalisation as key influences shaping cultural work in the twenty first century.
  • UNIT NAME
  • Professional Evidence (Creative Industries and Digital Design) - Level 3
    (Credit points: 3)

  • UNIT CODE
  • 11688
    Experimental Game Design - Level 3
    UNIT CODE :
    11688
    Unit description :
    This unit will examine contemporary game systems and how they relate to play objectives and player perception. Participants will develop an understanding of a range of game design strategies within a variety of game genres. Theoretical and practical knowledge learnt will then be applied to the creation of gaming prototypes that explore advanced concepts of game design and gameplay. This unit aims to enable participants to understand the theoretical and practical knowledge required to engage creatively in the production and art of game design.
  • UNIT NAME
  • Experimental Game Design - Level 3
    (Credit points: 3)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3)
Ways to study
  • You'll learn face to face with a teacher in a classroom or simulated workplace environment. You may access learning materials through our online learning management system Connect. Learn more

  • demo View comparison chart
CAMPUS STUDY MODE START DATE DURATION WORKLOAD ANNUAL INDICATIVE COST
South Bank
On Campus
03 Feb 2025
3 years
Full time up to 5 days per week
  • Domestic: $8,020

    This is an indicative fee for one year of full-time study for domestic students. Fees will vary based on selected units and study load.

demo

South Bank

On Campus

  • Online Time

    How much of the course will be delivered online. 

    0%
  • On Campus Time
    100%
START DATE

The date the course starts. Apply early as intakes fill up quickly. 

03 Feb 2025
DURATION

The total length of time it takes to complete the course.

3 years
Workload

The average amount of time students will need to allocate to study each week.

Full time up to 5 days per week
ANNUAL INDICATIVE COST
  • Domestic: $8,020

    This is an indicative fee for one year of full-time study for domestic students. Fees will vary based on selected units and study load.

Class format

Some courses include classes at scheduled times while others can be completed in your own time.

Teacher-led, Scheduled
VIRTUAL CLASS

Scheduled online classes using video conferencing software (such as Zoom).

No
ASSESSMENT

The primary location assessments will take place. Some courses also require vocational placement.

On-Campus
TEACHER COMMS

The different ways you can contact your teacher throughout the course.

  • Phone, Email, Face-to-face, Zoom
South Bank
On Campus
28 Jul 2025
3 years
Full time up to 5 days per week
  • Domestic: $8,020

    This is an indicative fee for one year of full-time study for domestic students. Fees will vary based on selected units and study load.

demo

South Bank

On Campus

  • Online Time

    How much of the course will be delivered online. 

    0%
  • On Campus Time
    100%
START DATE

The date the course starts. Apply early as intakes fill up quickly. 

28 Jul 2025
DURATION

The total length of time it takes to complete the course.

3 years
Workload

The average amount of time students will need to allocate to study each week.

Full time up to 5 days per week
ANNUAL INDICATIVE COST
  • Domestic: $8,020

    This is an indicative fee for one year of full-time study for domestic students. Fees will vary based on selected units and study load.

Class format

Some courses include classes at scheduled times while others can be completed in your own time.

Teacher-led, Scheduled
VIRTUAL CLASS

Scheduled online classes using video conferencing software (such as Zoom).

No
ASSESSMENT

The primary location assessments will take place. Some courses also require vocational placement.

On-Campus
TEACHER COMMS

The different ways you can contact your teacher throughout the course.

  • Phone, Email, Face-to-face, Zoom

Download Brochure

Bachelor of Digital Design (Game Design) (ARB302)

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Bachelor of Digital Design (Game Design)

COURSE CODE: ARB302
Payment Options

How can I pay for this course?

No matter what your circumstances, TAFE Queensland has a payment option to suit you. If you are unsure of what’s right for you, get in touch. We’re here to help. 

Payment plan

If you have difficulty paying for the full cost of a course upfront, you may be eligible for a payment plan.

Learn more
Upfront payment

This may be the full fee for the course, or the student contribution amount if you are eligible for a subsidy or concession.

Learn more
HECS help

HECS-HELP is an Australian Government loan scheme for eligible students studying in a Commonwealth Supported Place, that covers the cost of your tuition fees on your behalf.

Learn more

 

Entry requirements

Selection criteria

Admission into this course is based on an entrance rank. A rank can be achieved by the following means:

  • Year 12 ATAR
  • diploma pathway
  • other Australian qualification
  • Work experience
  • Overseas qualification

We also offer a number of entry initiatives that you the opportunity to gain entry to the university via alternate pathway programs. More information is available on the University of Canberra website.

Resources required

It is recommended that students have access to a reliable internet connection to access the University of Canberra’s online learning system Canvas, and a computer with up-to-date software, including Microsoft Office and Adobe Acrobat Reader. This equipment and software is available for students to use at all TAFE Queensland locations.

Placement

Work Integrated Learning (WIL) is embedded within this degree.

Important information

Articulation:

  • Any one-year TAFE Queensland diploma (or equivalent) can articulate with 24 credit point transfer, which equates to one year full time study (or 8 units).
  • 24 credit point transfer, which equates to one year full time study (or 8 units), from any other degree program.

Student Services and Amenities Fee:
You will be required to pay a SSAF.

Pathways to Honours:

The Bachelor of Arts and Design (Honours) is open to students who have completed a UC/TAFE QLD partnership degree with at least a grade point average of 5.0 or better (equivalent to a credit average), or students from a three-year degree in a cognate discipline with a relevant major in which they received a grade point average of 5.0 or better.

Pass degree graduates in similar disciplinary fields from other universities, with comparable results, may also be eligible to undertake this honours degree.

Assessment methods

Skill and knowledge assessments are an essential step in progressing through your course. You may be assessed in a number of ways while you are studying at TAFE Queensland, including observation, written assessment, questioning, portfolios, work samples, third-party feedback, and through recognition of prior learning. Read more about assessment methods.

How to apply

Direct application

If you're ready to get started, simply hit the Apply Now button on your preferred course information page and get your application underway online. 

Apply through QTAC

You can apply to study this course through the Queensland Tertiary Admission Centre (QTAC). You will need to submit your application on the QTAC website. It will be assessed, and if you are successful you will receive an offer directly through QTAC. You will need to accept your offer from QTAC before enrolling with TAFE Queensland.

Course disclaimer

All information was accurate at time of publication, however TAFE policies, tuition fees and course content is subject to change without notice. Course commencement is dependent on sufficient enrolment numbers. Timetable information is subject to change prior to commencement and/or during the duration of your course.