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ARB008

Bachelor of Design (Game Development)

In partnership with the University of Canberra

It's game on for your career with this digital design degree, taking you through all video game and interactive digital media aspects from concept to production.

Apply now
STUDY LOCATIONS Greater Brisbane
WAYS TO STUDY On campus
ANNUAL INDICATIVE COST
Domestic

This is an indicative fee for one year of full-time study for domestic students. Fees will vary based on selected units and study load.

$10,600

Course overview

It's game on for your career with this design degree, taking you through all video game and interactive digital media aspects from concept to production. Delivered in partnership with the University of Canberra, this degree develops specialist skills and knowledge in the theory and production of game art, game design, and interactive digital media.

According to the Australian Government's Job Outlook service, demand for multimedia specialists including game developers is rising. The industry is experiencing very strong growth with over 10,000 job openings expected over the next five years.

In this course you will develop an understanding of the game design and production process from concept development through to the production methodologies that are applied in today's leading game studios. You will develop skills and knowledge in concept art, 3D modelling and sculpting, 3Dtexturing, animation, and real time rendering. You will also have the opportunity to collaborate with film makers, musicians, visual artists, actors, and other teams across the broad creative industries spectrum, working on real commercial projects from within the TAFE Queensland games production studio.

Successful completion of this degree may lead to a career in either a technical or creative role.

What can I do?

  • 3D Animator
  • 3D Game Artist
  • Level Designer
  • Interface Designer
  • Concept Artist
  • Game Designer
  • Game Producer
  • Interactive Designer

Course outcome:

ARB008 Bachelor of Design (Game Development)

UC Brisbane Digital Design Degrees

Gain practical experience and develop key employability skills including communication, teamwork, and critical, creative and strategic thinking. Learn from industry professionals whilst studying in Brisbane, graduate with real-world experience, ready to impress employers and launch your digital design career.

Specialised training facilities

Our degrees are delivered here at TAFE Queensland on our modern campuses using world-class facilities and equipment. Across creative, dentistry, engineering and information technology, our learning spaces are at the forefront of new technology, offering students the benefit of learning on industry-leading equipment.

What you will study

If you have completed the below diploma, you will gain up to a year's credit towards this qualification:

This is a typical study pattern and may differ depending on credit received. Please note not all units are offered in each teaching period.

  • UNIT CODE
  • UNIT NAME

Year 1 Semester 1

  • Year 1 Semester 1

  • UNIT CODE
  • 12126
    Game Studies
    UNIT CODE :
    12126
    Unit description :
    This unit establishes a critical foundation for understanding games as cultural artefacts while positioning the games industry within broader creative and cultural contexts. It traces the evolution of video games through key turning points, influential designers, major studios, landmark franchises, and defining genres, examining their social, cultural, and economic impact. Emphasising game history, preservation, and the cultural significance of interactive media, the unit shows how games shape and reflect global and local perspectives, including Australia's development legacy.
  • UNIT NAME
  • Game Studies
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • 11655
    Introduction to Interaction Design
    UNIT CODE :
    11655
    Unit description :
    The aim of this unit is to provide students with an applied introduction to interaction and user-centred design. This will be achieved through the development of web-based prototypes that combine both theoretical concepts and practical methods. Students will learn how the principles of user-centred design are integral in the development of any form of interactive media. The unit will explore the role of the web as a tool for developing methods, skills and techniques that are transferable across a wide range of mediums. The practical application of these techniques will see students be required to learn basic coding through which to demonstrate the application of new skills and knowledge.
  • UNIT NAME
  • Introduction to Interaction Design
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • 10336
    Professional Orientation (Design)
    UNIT CODE :
    10336
    Unit description :
    In this unit students will be introduced to the diverse opportunities in the world of design. We will consider aspects of contemporary demands of the profession including social responsibility, ethical and sustainability issues. Through engagement with industry, community and professional bodies' students will gain an understanding of global discipline knowledge, skills and abilities required to perform as responsible, capable design professionals. Students will start their career awareness and planning through approaches such as five year plans and eportfolios.
  • UNIT NAME
  • Professional Orientation (Design)
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • 11041
    Visual Representation Techniques
    UNIT CODE :
    11041
    Unit description :
    In this unit students will develop skills and techniques in creating visuals for ideation and communication that cut across design disciplines. From initial concepts and quick sketches through to more sophisticated visual responses, students will form a basic skill set in a variety of drawing, sketching and image creation tools and media. The aim is to provide a comprehensive visual vocabulary to enable the student to effectively articulate ideas through drawing, digital tools and photography.
  • UNIT NAME
  • Visual Representation Techniques
    (Credit points: 3; EFTSL = 0.125)

Year 1 Semester 2

  • Year 1 Semester 2

  • UNIT CODE
  • 11656
    Design Thinking and User Centered Design
    UNIT CODE :
    11656
    Unit description :
    This unit introduces students to fundamentals of design process and evolution of design solutions. Student will learn basics of human-centric processes focusing on need finding, understanding, creating, thinking, and doing. A sound understanding of how to conduct design research is gained with an understanding of the processes involved in engaging with the user to create effective design solutions. The student will engage in applying this knowledge in finding solutions for real-world problems in the creation of a design solution and application.
  • UNIT NAME
  • Design Thinking and User Centered Design
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • 11055
    Programming for Design
    UNIT CODE :
    11055
    Unit description :
    In the past Programming for Design was the domain of software engineers, but in the world of digital design, the ability to understand and exploit code as a way to produce and enhance design and media experiences is an essential skill. This unit will introduce students to core programming concepts, tools and techniques that are applicable across a wide range of programming languages. Through practice-based assessment, students will be provided with an introduction to creative coding languages which will allow them to gain a strong understanding of how code can be used to produce engaging forms of interactive media for a wide range of contexts. Students will build interactive, visual design applications through programming assignments.
  • UNIT NAME
  • Programming for Design
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • 12172
    Tabletop Game Design
    UNIT CODE :
    12172
    Unit description :
    This unit provides an introduction to the core principles of game design, exploring gameplay mechanics, play structures, and the creative decision making that shapes both tabletop and digital game experiences. It examines how design intent, prototyping, and player interaction inform the development of engaging game systems. Emphasis is placed on iterative pipelines, structured playtesting, and the creation of paper-based and print-and-play prototypes, supporting a clear understanding of how ideas are transformed into functional and compelling games.
  • UNIT NAME
  • Tabletop Game Design
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3; EFTSL = 0.125)

Year 2 Semester 1

  • Year 2 Semester 1

  • UNIT CODE
  • 12127
    Concept Art Fundamentals
    UNIT CODE :
    12127
    Unit description :
    This unit provides a structured introduction to the fundamental strategies and visual processes that shape concept art development across screen media, including film, games, animation, and narrative worldbuilding. It develops core capabilities in drawing, ideation, and visual communication, with a focus on designing characters, environments, props, and other elements that contribute to cohesive fictional settings. Development is supported through research, structured exercises, and the study of existing visual examples, enabling clearer stylistic understanding and purposeful creative choices. Emphasis is placed on applying both traditional and digital techniques to produce resolved concept artworks that demonstrate narrative intent through the integration of technical skill and creative experimentation.
  • UNIT NAME
  • Concept Art Fundamentals
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • 12170
    Indie Game Development
    UNIT CODE :
    12170
    Unit description :
    This unit provides a foundation in the core principles that underpin contemporary game production, with a focus on rapid prototyping and the creation of small independent projects. It introduces essential concepts in game design, game art, game programming, and production workflows, demonstrating how these elements come together to shape interactive experiences. Emphasis is placed on understanding pipelines, roles, and creative problem solving, supported by introductory discussions of agile practices, iterative approaches, and the wider production considerations that shape work across diverse game development contexts.
  • UNIT NAME
  • Indie Game Development
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3; EFTSL = 0.125)

Year 2 Semester 1 - one unit only

  • Year 2 Semester 1 - one unit only

  • UNIT CODE
  • 11838
    3D Media Art Production
    UNIT CODE :
    11838
    Unit description :
    Using industry-standard modelling software, this unit teaches students the principles of creating digital forms in 3D space and how to animate them using simple mesh and object transformations and physical system simulations. With reference to historical and contemporary 3D media, students will explore the creative use of camera placement, lighting, material shaders and rendering techniques to achieve a variety of aesthetic outcomes.
  • UNIT NAME
  • 3D Media Art Production
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3; EFTSL = 0.125)

Year 2 Semester 2

  • Year 2 Semester 2

  • UNIT CODE
  • 12169
    Advanced Game Development
    UNIT CODE :
    12169
    Unit description :
    This unit provides a technical exploration of advanced game development techniques with a strong focus on level design and the creation of polished interactive spaces. It examines the construction and organisation of modular 3D assets, the design of navigable environments, and the integration of lighting, visual effects, animation, and interactive elements to shape cohesive and responsive game levels. Emphasis is placed on understanding how spatial composition, gameplay flow, and environmental cues work together within contemporary game pipelines to support refined gameplay, visual clarity, and a compelling sense of player immersion.

    Co-requisite unit :
    11687
  • UNIT NAME
  • Advanced Game Development
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • 12171
    Extended Realities
    UNIT CODE :
    12171
    Unit description :
    This unit provides an exploration of the principles and practices that underpin extended reality technologies, including virtual reality, augmented reality, mixed reality, and related immersive media. It investigates the design and construction of computer generated three dimensional environments across applications such as games, film, simulation, and architectural visualisation, with particular attention to spatial layout, interaction models, and player experience. Emphasis is placed on mastering the creative and technical workflows behind crafting immersive virtual experiences, combining sensory feedback, engaging interactions, and environmental storytelling to form new and unique digital realities.
  • UNIT NAME
  • Extended Realities
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • 11831
    Professional Practice (Industry Studios)
    UNIT CODE :
    11831
    Unit description :
    In this unit students will work with academics, peers and industry partners to apply their learning in real-world contexts, develop employability skills and strengthen the disciplinary skills and knowledge needed to contribute to and excel in their professions. Authentic learning experiences will include industry studios or collaborations, competitions, exhibitions or other industry-engaged learning experiences.

    Pre-requisite unit :
    11014 , 11020
  • UNIT NAME
  • Professional Practice (Industry Studios)
    (Credit points: 3; EFTSL = 0.125)

Year 2 Semester 2 - one unit only

  • Year 2 Semester 2 - one unit only

  • UNIT CODE
  • 11133
    Character Design and Animation
    UNIT CODE :
    11133
    Unit description :
    In this unit we look at the tools and techniques that are used to create animated three-dimensional characters. Starting with ideation, we move from character concept through modelling and rigging and on to animation, exploring techniques including inverse kinematics and motion capture. This technical process will be used as the basis for a structured exploration of the ways that character animation has evolved and the knowledge that animators use to bring their characters to life.
  • UNIT NAME
  • Character Design and Animation
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3; EFTSL = 0.125)

Year 3 Semester 1

  • Year 3 Semester 1

  • UNIT CODE
  • 11839
    Emerging Production Technologies
    UNIT CODE :
    11839
    Unit description :
    This unit provides a platform for students to develop in-depth understanding and skills in one area of technological media development. This may include learning and demonstrating the use of new tools, processes, workflows and/or principles for the production of digital media technologies. The unit is open to advanced level students from a wide range of disciplines who work with the production of digital assets. The unit supports students in self-directed learning by exposing students to a range of emerging practices and providing practical advice and assistance from experienced tutors. Tutors work closely with students to help them deliver a proof of concept application of the studied tool, process, workflow or principle.
  • UNIT NAME
  • Emerging Production Technologies
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • 11834
    Professional Practice (Advanced Industry Studios)
    UNIT CODE :
    11834
    Unit description :
    In this unit students will further develop their disciplinary skills and understanding in a Studio learning environment of exploration and iterative design processes. The Studio aims to enhance learning frameworks and engagement with professional modes of practice. Projects may include a 'competition' project opportunity drawn from local or international design contexts, a 'live' project, or a 'simulated' work integrated learning project undertaken in relation to Industry, community and professional interfaces. The Studio will address emerging issues and concerns within contemporary practice contexts.

    Pre-requisite unit :
    11831
  • UNIT NAME
  • Professional Practice (Advanced Industry Studios)
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3; EFTSL = 0.125)

Year 3 Semester 2

  • Year 3 Semester 2

  • UNIT CODE
  • 11840
    Digital Production Project
    UNIT CODE :
    11840
    Unit description :
    In this studio-based unit students apply their knowledge and skills in digital media production to build creative cutting-edge works designed to delight, surprise and showcase the potential of modern digital media production. These works may be animation-based, video-based or interactive, depending on each individual's preference, and can be team-based or individual projects. Students are given a lot of creative license to show off their skills, but are expected to plan and scope their work carefully, and to put significant effort into documentation and presentation of the final works.
  • UNIT NAME
  • Digital Production Project
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • 11045
    Professional Evidence (Design)
    UNIT CODE :
    11045
    Unit description :
    In this unit students will work on the relationship between the designer, research and design for professional practice. Students will engage in high-level design projects in collaboration with external stakeholders as a means of developing design solutions that respond to users, business, industry and issues of sustainability and their effects on society. Professional ethics and responsibility are also integral to this unit and projects. Students will demonstrate the integration of their academic and disciplinary knowledge and skills through significant projects and/or exhibitions. They will reflect on the value and outputs of their learning through their e-portfolio; and they will demonstrate their understanding of professionalism and career-readiness through disciplinary initiatives.
  • UNIT NAME
  • Professional Evidence (Design)
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3; EFTSL = 0.125)

  • UNIT CODE
  • OEU
    Open Elective Unit
    UNIT CODE :
    OEU
    Unit description :
  • UNIT NAME
  • Open Elective Unit
    (Credit points: 3; EFTSL = 0.125)
Ways to study
  • You'll learn face to face with a teacher in a classroom or simulated workplace environment. You may access learning materials through our online learning management system Connect. Learn more

  • demo View comparison chart
CAMPUS STUDY MODE START DATE DURATION WORKLOAD ANNUAL INDICATIVE COST
South Bank
On Campus
16 Feb 2026
3 years
Full time up to 5 days per week
  • Domestic: $10,600

    This is an indicative fee for one year of full-time study for domestic students. Fees will vary based on selected units and study load.

demo

South Bank

On Campus

  • Online Time

    How much of the course will be delivered online. 

    0%
  • On Campus Time
    100%
START DATE

The date the course starts. Apply early as intakes fill up quickly. 

16 Feb 2026
DURATION

The total length of time it takes to complete the course.

3 years
Workload

The average amount of time students will need to allocate to study each week.

Full time up to 5 days per week
ANNUAL INDICATIVE COST
  • Domestic: $10,600

    This is an indicative fee for one year of full-time study for domestic students. Fees will vary based on selected units and study load.

Class format

Some courses include classes at scheduled times while others can be completed in your own time.

Teacher-led, Scheduled
VIRTUAL CLASS

Scheduled online classes using video conferencing software (such as Zoom).

No
ASSESSMENT

The primary location assessments will take place. Some courses also require vocational placement.

On-Campus
TEACHER COMMS

The different ways you can contact your teacher throughout the course.

  • Phone, Email, Face-to-face, Zoom

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Bachelor of Design (Game Development) (ARB008)

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Bachelor of Design (Game Development)

COURSE CODE: ARB008
Payment Options

How can I pay for this course?

No matter what your circumstances, TAFE Queensland has a payment option to suit you. If you are unsure of what’s right for you, get in touch. We’re here to help. 

Payment plan

If you have difficulty paying for the full cost of a course upfront, you may be eligible for a payment plan.

Learn more
Upfront payment

This may be the full fee for the course, or the student contribution amount if you are eligible for a subsidy or concession.

Learn more
HECS-HELP

HECS-HELP is an Australian Government loan scheme for eligible students studying in a Commonwealth Supported Place, that covers the cost of your tuition fees on your behalf.

Learn more

 

Entry requirements

Selection criteria

Admission into this course is based on an entrance rank. A rank can be achieved by the following means:

  • Year 12 ATAR
  • diploma pathway
  • other Australian qualification
  • Work experience
  • Overseas qualification

We also offer a number of entry initiatives that you the opportunity to gain entry to the university via alternate pathway programs. More information is available on the University of Canberra website.

Resources required

It is recommended that students have access to a reliable internet connection to access the University of Canberra’s online learning system Canvas, and a computer with up-to-date software, including Microsoft Office and Adobe Acrobat Reader. This equipment and software is available for students to use at all TAFE Queensland locations.

Placement

Work Integrated Learning (WIL) is embedded within this degree.

Important information

Articulation

  • Any one-year TAFE Queensland diploma (or equivalent) can articulate with 24 credit point transfer, which equates to one year full time study (or 8 units).
  • 24 credit point transfer, which equates to one year full time study (or 8 units), from any other degree program.

Student Services and Amenities Fee
You will be required to pay a SSAF.

Assessment methods

Skill and knowledge assessments are an essential step in progressing through your course. You may be assessed in a number of ways while you are studying at TAFE Queensland, including observation, written assessment, questioning, portfolios, work samples, third-party feedback, and through recognition of prior learning. Read more about assessment methods.

How to apply

Direct application

If you're ready to get started, simply hit the Apply Now button on your preferred course information page and get your application underway online. 

Apply through QTAC

You can apply to study this course through the Queensland Tertiary Admission Centre (QTAC). You will need to submit your application on the QTAC website. It will be assessed, and if you are successful you will receive an offer directly through QTAC. You will need to accept your offer from QTAC before enrolling with TAFE Queensland. Visit the QTAC website for campus locations.

Course disclaimer

All information was accurate at time of publication, however TAFE policies, tuition fees, available subsidies, and course content is subject to change without notice. Course commencement is dependent on sufficient enrolment numbers. Timetable information is subject to change prior to commencement and/or during the duration of your course.